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This week's theme: Chiptune Live Act 6: John had been following the people he had met earlier. As he drove he wondered what they talked about. Even though their van was only meters in front of him, he imagined their conversations to be light years ahead of anything he could comprehend. As the sun finally gave up, and allowed the moon to be in control, he pulled into a busy parking lot. Beyond the rows of parked cars, he saw a marquee above a seemingly abandoned building. The marquee's sign displayed a simple slogan: “Live Music” He slowly opened his car door, took a deep breath, and began his approach. He didn't even consider whether or not he had locked his door. On some deep and distant level, he knew that his once important belongings would be safe. As John entered the building, his eyelids peeled back at an uncontrollable rate. With his mouth agape, he attempted to understand what each of his senses were telling him. It was almost too much. The bright lights, the pounding beats, and the people he had met earlier dancing to an undeniably unique sound. On stage John saw a individual crouched over a small and mysterious device: an object he had once associated with his childhood. He felt his heart beating in unison with the music, and knew that he had found a new home. Track Listing: Fighter X, Live at NW Folklife Bitshifter. Live at Blipfest '08 Nullsleep, Live at Blipfest '08 Sabrepulse. Live at NW Folklife A special thanks goes to the kind contributors of this episode: Crunchy Co., Zen Albatross, Brendan at MAGFest, and B. Leo.
An interview with Fighter X: STFUAJPGM: What tools do you use during a live performance?
An interview with No Carrier: STFUAJPGM: Can you describe what you do in a sentence or two? No Carrier: I write software for classic consoles and computers to provide visuals at live music events. Some people call it VJ'ing, but there aren't any video clips involved with my work - its all coming from the hardware in real time. No Carrier: I use a couple of NES systems and C64's, as well as a video mixer. All of the software is my own. No Carrier: I really like chip music - and I love the hardware aspect of real performance, meaning hearing Game Boy or NES music live on classic consoles. I like to think of it as completing the experience, and using hardware to make visuals to complement the music. No Carrier: Music, for sure. As a longtime DJ, music is what drives me to create new software. I love creating custom software to match the style of specific artists or genres. No Carrier: Live music drives my choices as a live visualist. Most of my software is written for live use - meaning that the speed, colors, or patterns can change with the press of a button. I use that to match the music and give a unified feel for the event attendee. Its always a good feeling when people ask me if the visuals are synced to the music. I work hard to manually beatmatch everything and keep it tight. No Carrier: One big aspect of doing live visuals is that I'm usually facing the stage, with the audience. It is a lot different than being on stage, because you get the vibe of the crowd. I'm usually behind my table, running my software and dancing as well. It sounds funny, but its true. There is something cool about performing at crowd level. You're much more in tune with people, and not as separated as being on stage.
A live chiptune performance. Music: Random, Visuals: No Carrier, Video: Saskrotch
Download this episode (includes audio, art, and text) Questions? Comments? Contributions? Concerns? stfuajpgm >at< stfuajpgm >dot< com Music has been reproduced in accordance with the Creative Commons BY-NC-SA License. All credit is given to the respective artists. |